War Wizard

WAR WIZARD

Tier 2 Ranged
A battle-hardened mage trained in destructive magic.
Motives & Tactics: Develop new spells, seek power, conquer

Difficulty: 16 | Thresholds: 11/23 | HP: 5 | Stress: 6
ATK: dice: 1d20+4 | Staff: Far | dice: 2d10+4 mag
Experience: Magical Knowledge +2, Strategize +2

FEATURES

Battle Teleport - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

Refresh Warding Sphere - Action: Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction.

Eruption - Action: Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take dice: 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.

Arcane Artillery - Action: Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take dice: 2d12 magic damage. Targets who succeed take half damage.

Warding Sphere - Reaction: When the Wizard takes damage from an attack within Close range, deal dice: 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

name: WAR WIZARD
thresholds: 11/23
hp: 5
stress: 6
Powered by Forestry.md