ALRAUNE QUEEN
Alraune QUEEN
Tier 2 Leader
A walking plant covered in rose blooms and dagger-sized thorns. It grows by consuming the blood of its victims.
Motives & Tactics: Cause bleeding, gain strength, command children
Difficulty: 15 | Thresholds: 13/25 | HP: 7 | Stress: 6
ATK:dice: 1d20+3| ThornWhip: Very Close |dice: 2d8phy
Experience: Sharp as a Whip +2
FEATURES
Watered By Blood - Passive: The Queen enters the scene with dice: 2d4 blood tokens. For each token the Queen has they gain a +1 bonus to damage. If a target marks HP within Close range of the Queen, she gains another token. If the Queen takes Severe damage, she loses dice: 1d4 tokens.
See How My Garden Grows - Action: Spend a Fear to Summon dice: 1d4 Young Alraune that appear within Close range and immediately take the spotlight.
Feed, My Children - Action: Spend a Fear to spotlight dice: 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.
Thorn Cage - Action: Mark a Stress to make an attack against a target within Far range. On a success, deal dice: 2d10 physical damage and the target must succeed on a Strength Reaction Roll or become Restrained. If the target is flying they take an additional dice: 1d10 damage (combine the damage). The target can break free with a successful Strength or Finesse Roll.
Momentum - Reaction: When the Queen makes a successful attack against a PC, you gain a Fear.
name: Alraune QUEEN
thresholds: 13/25
hp: 7
stress: 6