Extraplanar Army
EXTRAPLANAR ARMY
Tier 4 Horde
Invading forces from another plane, eager to conquer this world and consume its resources.
Motives & Tactics: Consume life, eradicate mortals, overwhelm opposition
Difficulty: 18 | Thresholds: 24/47 | HP: 7 | Stress: 3
ATK:dice: 1d20+2| Claws and Fangs: Melee |dice: 4d10+4phy
Experience: Mass Combat +3, Unpredictable +2
FEATURES
Horde (dice: 4d6+2) - Passive: When the Army has marked half or more of their HP, their standard attack deals dice: 4d6+2 physical instead.
Relentless (2) - Passive: The Army can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Inexorable - Passive: When the Army marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
World-Eater Locusts - Action: If no meaningful opposition remains within Very Far, the Army consumes all natural resources in the area. Gain a Fear and the Army clears all Stress and HP.
name: EXTRAPLANAR ARMY
thresholds: 24/47
hp: 7
stress: 3