Extraplanar Army

EXTRAPLANAR ARMY

Tier 4 Horde
Invading forces from another plane, eager to conquer this world and consume its resources.
Motives & Tactics: Consume life, eradicate mortals, overwhelm opposition

Difficulty: 18 | Thresholds: 24/47 | HP: 7 | Stress: 3
ATK: dice: 1d20+2 | Claws and Fangs: Melee | dice: 4d10+4 phy
Experience: Mass Combat +3, Unpredictable +2

FEATURES

Horde (dice: 4d6+2) - Passive: When the Army has marked half or more of their HP, their standard attack deals dice: 4d6+2 physical instead.

Relentless (2) - Passive: The Army can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Inexorable - Passive: When the Army marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

World-Eater Locusts - Action: If no meaningful opposition remains within Very Far, the Army consumes all natural resources in the area. Gain a Fear and the Army clears all Stress and HP.

name: EXTRAPLANAR ARMY
thresholds: 24/47
hp: 7
stress: 3
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