BUNYIP
Bunyip
Tier 2 Bruiser
A frog-like creature that stands three stories tall. Its immense jaws can swallow a person whole.
Motives & Tactics: Lurk in swamps, swallow whole, grapple, submerge
Difficulty: 15 | Thresholds: 14/26 | HP: 8 | Stress: 4
ATK:dice: 1d20+3| Tentacle: Very Close |dice: 2d10+6phy
FEATURES
Relentless (2) - Passive: The Bunyip can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Bellowing Roar - Action: Spend 2 Fear to let out a reverberating call. All targets in the scene must succeed on a Strength or Instinct Reaction Roll. Targets who fail become Hopeless. While Hopeless a target cannot gain Hope until the Bunyip is defeated.
Tentacle Grab - Action: Make a standard attack against a target. On a success, mark a Stress to pull the target into Melee range of the Bunyip. The target is temporarily Restrained.
Tentacle Swing - Action: Mark a Stress to make an attack against all targets in front of the Bunyip at Very Close range. Targets the Bunyip succeeds against take dice: 2d8+6 physical damage and you gain a Fear for each.
Devour - Action: Force a target the Bunyip has Restrained to make a Strength Reaction Roll. On a failure, the target takes dice: 2d8 direct physical damage and is Devoured. While Devoured, the target is also Hidden and must mark a Stress to make an action roll. When the Bunyip takes Severe damage, all Devoured targets are freed and the condition is cleared.
Digest - Action: Spend a Fear to cause all Devoured targets to take dice: 2d8 direct physical damage.
name: Bunyip
thresholds: 14/26
hp: 8
stress: 4