DULLAHAN

Dullahan

Tier 2 Solo
A headless centaur in fae armor with a flaming spine whip who is trailed by the flying heads of those it has killed.
Motives & Tactics: Arbitrate death, follow those who are doomed, chop off heads

Difficulty: 15 | Thresholds: 14/26 | HP: 12 | Stress: 6
ATK: dice: 1d20+4 | Burning Spine: Very Close | dice: 2d10+8 mag
Experience: Head Taker +3

FEATURES

Relentless (2) - Passive: The Dullahan can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Geis - Action: Choose a target within Far range to make a Presence Reaction Roll. On a failure, the target is Cursed until the Dullahan is defeated. While Cursed, the target’s Fear die is a d20. On a roll with Fear, the target loses a Hope.

Death’s Head - Action: Spend a Fear to make an attack against three targets within Far range. If the target is Cursed, the Dullahan has advantage. On a success, the target takes dice: 2d6+10 magic damage.

Nightshod Hooves - Action: Mark a Stress to make an attack against all targets behind the Dullahan within Very Close range. Targets the Dullahan succeeds against take dice: 2d20 physical damage and are knocked back to Far range.

Stag Charge - Reaction: Countdown (Loop dice: 1d6). When the Dullahan is in the spotlight for the first time, activate the countdown. When it triggers, move the Dullahan in a straight line to a point within Far range. All targets within its path must make an Agility Reaction Roll. Targets who fail take dice: 2d8+4 magic damage. Targets who succeed take half damage.

name: Dullahan
thresholds: 14/26
hp: 12
stress: 6
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