Cockatrice

COCKATRICE

Tier 2 Solo
A bipedal hybrid lizard-bird with a barbed tail, flightless wings, and a confounding stare.
Motives & Tactics: Lash with tail, make the world pay for their inability to fly, stun targets with frightening stare

Difficulty: 14 | Thresholds: 12/24 | HP: 8 | Stress: 4
ATK: dice: 1d20+2 | Razor Beak: Melee | dice: 2d10+2 phy
Experience: Predator +3

FEATURES

Relentless (2) - Passive: The Cockatrice can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Terrifying - Passive: When the Cockatrice makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

Barbed Tail Lash - Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the attack succeeds against suffer dice: 2d12 phy damage and must mark an armor slot without gaining its benefit (they may still use armor to reduce the damage).

Eyes of the Void - Action: Mark a Stress to force all targets in front of the Cockatrice within a Close range to make an Instinct Reaction Roll or become Disoriented. A Disoriented target gains disadvantage on action rolls. A target clears Disoriented when they succeed on an action roll or at the end of the scene.

Turn Inside Out - Reaction: When the Cockatrice succeeds on an attack against a Disoriented target, the target must mark a Stress and the Cockatrice clears a Stress.

name: COCKATRICE
thresholds: 12/24
hp: 8
stress: 4
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