Spectral Captain
SPECTRAL CAPTAIN
Tier 2 Leader
A ghostly commander leading their troops beyond death.
Motives & Tactics: Move through solid objects, rally troops, rehash old battles
Difficulty: 16 | Thresholds: 13/26 | HP: 6 | Stress: 4
ATK:dice: 1d20+3| Longbow: Far |dice: 2d10+3phy
Experience: Ancient Knowledge +3
FEATURES
Ghost - Passive: The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle - Action: Spend 2 Fear to return up to dice: 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
Hold Fast - Reaction: When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.
name: SPECTRAL CAPTAIN
thresholds: 13/26
hp: 6
stress: 4