PILE OF LIVING ROCKS

PILE OF Living ROCKS

Tier 2 Horde (10/HP)
A pile of large rocks that move by means of control gems.
Motives & Tactics: Protect the golem, crush foes

Difficulty: 14 | Thresholds: 14/18 | HP: 6 | Stress: 3
ATK: dice: 1d20 | Smash: Melee | dice: 2d10+2 phy

FEATURES

Horde (dice: 1d10+1) - Passive: When the Pile has marked half or more of their HP, their standard attack deals dice: 1d10+1 physical damage instead.

Hail of Stones - Action: Spend a Fear to make an attack against all targets within Close range. All targets the Pile succeeds against take Xd4 physical damage where the X is the number of unmarked HP the Pile has.

Rock Wall - Reaction: When an ally within Very Close range marks HP, mark a Stress to reduce the number of HP marked by 1 and you gain a Fear.

name: PILE OF Living ROCKS
thresholds: 14/18
hp: 6
stress: 3
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