OTHERWORLD COMMANDER

Otherworld Commander

Tier 4 Leader
A stoic, battle-hardened veteran from another world.
Motives & Tactics: Protect the Emissary, assess, act, outmaneuver

Difficulty: 20 | Thresholds: 38/66 | HP: 7 | Stress: 6
ATK: dice: 1d20+10 | Glaive: Very Close | dice: 4d12+4 phy
Experience: I’ve Seen it All +3

FEATURES

Relentless (2) - Passive: The Commander can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Open the Gate! - Action: Once per scene, spend a Fear to summon dice: 1d4+1 Otherworld Summoners which appear at Far range and are immediately spotlighted.

To Me! - Action: Once per scene, mark 2 Stress to summon dice: 3d4 Otherworld Footsoldiers which appear at Far range and can immediately move up to Close range.

Downrange! - Action: Spend a Fear to summon an Otherworld Spark Lobber within Close range and immediately spotlight it.

Flanking Maneuver - Action: Mark a Stress to move dice: 2d4 Minions on the battlefield to move up to Close range and spotlight one of them.

Rallying Shout - Reaction: When 3 or more Minions are defeated from a single attack, the Commander gives a shout of encouragement to their allies who remain. All PCs in Far range mark a Stress and you gain a Fear.

name: Otherworld Commander
thresholds: 38/66
hp: 7
stress: 6
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