THUNDERING BEHEMOTH

Thundering Behemoth

Tier 3 Bruiser
A giant lizard with curled claws tucked into its sides and wide feet capable of creating tremors.
Motives & Tactics: Roar to intimidate, make quick attacks, cause earthquakes

Difficulty: 16 | Thresholds: 22/38 | HP: 7 | Stress: 6
ATK: dice: 1d20+3 | Claws: Melee | dice: 3d8+10 phy

FEATURES

Concussive Claw - Action: Mark a Stress to make an attack against a target within Melee range. On a success, the target takes dice: 3d12+7 physical damage. Additionally, the target is Dizzied and knocked back to Far range. A Dizzied target makes their next action roll at disadvantage, then clears the condition.

Heavy Feet - Action: Once per scene, mark a Stress to stomp the ground, causing a tremor. All creatures on the ground within Far range must succeed on a Strength Reaction Roll. Creatures who fail fall to the ground and are Vulnerable until they mark a Stress to stand once they take the spotlight. You gain a Fear for each creature that fails.

Thunderous Strikes - Reaction: When the Behemoth deals damage with a standard attack, you can gain a +10 bonus to the damage roll for each Stress you mark, up to 2.

name: Thundering Behemoth
thresholds: 22/38
hp: 7
stress: 6
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