GLOMLLAGH

Glom'llagh

Tier 2 Solo
A stalking tower of living timber, rotted and cursed with the rage of a desperate wood.
Motives & Tactics: Crush, infect, take back the forest

Difficulty: 16 | Thresholds: 16/25 | HP: 8 | Stress: 5
ATK: dice: 1d20+4 | Root Slam: Close | dice: 2d8+4 phy
Experience: Defender +2, Ancient Wisdom +3

FEATURES

Relentless (2) - Passive: The Glom’llagh can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Parasitic Shield - Passive: When the Glom’llagh takes damage from physical attacks, roll a d6. On a result of 5 or higher, reduce the damage taken by 1 HP and you gain a Fear.

Rotting Tithe - Action: Spend a Fear to spread rotting spores in front of the Glom’llagh within Close range. All targets in this area must succeed on a Strength Reaction Roll. Targets who are Restrained have disadvantage on the roll. Targets who fail take dice: 2d8+3 magic damage. You gain a Fear for each target who fails.

Fen of Sorrow - Action: Make an attack roll against a target within Far range. On a success, mark 2 Stress to deal dice: 2d6+10 physical damage and create an area of fetid swamp centered on the target to a Very Close range. A PC must mark a Stress when moving within the area.

Culling Fields - Reaction: When the Glom’llagh takes damage from within Close range, you can spend a Fear to force the attacker to make an Agility Reaction Roll. On a failure, the roots of the Glom’llagh burrow to meet them, Restraining them and starting a Bloomsick Countdown (4). This countdown ticks down when any PC within Far range takes damage from attacks by the Glom’llagh. When it triggers, the target must mark dice: 1d4 Stress and you gain an equal amount of Fear. If the Glom’llagh is defeated, all bloomsick countdowns end.

name: Glom'llagh
thresholds: 16/25
hp: 8
stress: 5
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