Ooze Cube
OOZE CUBE
Tier 2 Skulk
A quivering cube of slime as tall as a giant, transparent but deadly. In its form are bits of broken weapons, coins, and a partially digested skeleton.
Motives & Tactics: Creep, dissolve, engulf victims, hide in plain sight
Difficulty: 14 | Thresholds: 8/16 | HP: 5 | Stress: 4
ATK:dice: 1d20+1| Pseudopod: Very Close |dice: 2d8+1mag
Experience: Camouflage +2, Hungry +2
FEATURES
Inching Ooze - Passive: The Cube can only move within Very Close range as their normal movement.
Transparent - Passive: Before they make their first attack in a fight or after they become Hidden, the Cube is indistinguishable from the landscape around it until they next act or a PC succeeds on an Instinct Roll to identify it.
Engulf! - Action: Mark a Stress to force a target within Melee range to make a Finesse Reaction Roll or become Engulfed inside the cube and Vulnerable until they escape. Whenever the Cube takes the spotlight, all targets it has Engulfed take dice: 2d10 direct magic damage and must mark an armor slot without receiving its benefits. An Engulfed target can make an action roll to escape the cube.
I Didn't See It - Reaction: When a PC moves within Melee range of the Cube while it is Hidden, the cube can immediately use its Engulf feature on that PC.
name: OOZE CUBE
thresholds: 8/16
hp: 5
stress: 4