WEEJIT FLINGER

Weejit Flinger

Tier 1 Ranged
Four Weejits who have formed a unit to deal damage from range.
Motives & Tactics: Fling masks, reposition, combine

Difficulty: 12 | Thresholds: 5/9 | HP: 4 | Stress: 3
ATK: dice: 1d20+2 | Fling Mask: Far | dice: 1d10+3 phy
Experience: Better with Friends +2

FEATURES

Mask Come Back - Passive: When the Flinger throws its mask within its range, it returns to the Flinger’s grasp afterward.

Rapid Fire - Action: Spend a Fear to have the Flinger make an attack against three targets within range, dealing dice: 1d12+5 physical damage on a success.

Recombine - Reaction: When the Flinger takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.

name: Weejit Flinger
thresholds: 5/9
hp: 4
stress: 3
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