GIANT CROCODILE
GIANT Crocodile
Tier 3 Bruiser
A massive, ancient crocodile which has been fed and enhanced by the magic of the mire.
Motives & Tactics: Feed, thrash, sleep, protect the brood
Difficulty: 16 | Thresholds: 20/38 | HP: 9 | Stress: 5
ATK:dice: 1d20+4| Bite: Very Close |dice: 3d12+2phy
Experience: Vise Grip +3
FEATURES
Grace in Water - Passive: While swimming, the Giant Crocodile gains a +2 bonus to their Difficulty.
Death Roll - Action: If the Crocodile has a target Restrained, you can spend a Fear to have the Crocodile thrash and spin in the water. The target takes dice: 3d20 physical damage and must make a Strength or Agility Reaction Roll with disadvantage. On a failure, the target marks 2 Stress and loses a Hope. On a success, the target marks a Stress and breaks free of the Crocodile’s grip, clearing the Restrained and Vulnerable conditions.
Tail Swipe - Action: Mark a Stress to make an attack against all targets behind the Crocodile within Very Close range. Targets the Crocodile succeeds against take dice: 3d10 physical damage and are knocked back to Far range.
Snatch and Grab - Reaction: When the Giant Crocodile succeeds on a standard attack, you can mark a Stress to move into Melee range of the target and capture the target in the Crocodile’s jaws. The target is Restrained and Vulnerable until they break free with a successful Strength Roll.
Momentum - Reaction: When the Crocodile makes a successful attack against a PC, you gain a Fear.
name: GIANT Crocodile
thresholds: 20/38
hp: 9
stress: 5