Harrier
HARRIER
Tier 1 Standard
A nimble fighter armed with javelins.
Motives & Tactics: Flank, harry, kite, profit
Difficulty: 12 | Thresholds: 5/9 | HP: 3 | Stress: 3
ATK:dice: 1d20+1| Javelin: Close |dice: 1d6+2phy
Experience: Camouflage +2
FEATURES
Maintain Distance - Passive: After making a standard attack, the Harrier can move anywhere within Far range.
Fall Back - Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal dice: 1d10+2 physical damage.
name: HARRIER
thresholds: 5/9
hp: 3
stress: 3