Possessed Townsfolk

POSSESSED TOWNSFOLK

Tier 1 Horde (5/HP)
Everyday people possessed by malevolent spirits or mind-controlled by a magic-user.
Motives & Tactics: Destroy the living, obey orders, reflect suppressed humanity

Difficulty: 11 | Thresholds: 5/11 | HP: 6 | Stress: 2
ATK: dice: 1d20 | Clubs and Pitchforks: Melee | dice: 1d8+2 phy
Experience: Self-Sufficient +3

FEATURES

Horde (dice: 1d4+1) - Passive: When the Townsfolk have marked half or more of their HP, their standard attack deals dice: 1d4+1 physical damage instead.

Not in Control - Passive: When attacking the Townsfolk, PCs must mark a Stress or take disadvantage on their attacks. When the Townsfolk are defeated, the possession ends.

More Join In - Action: Mark a Stress to clear a HP on the Townsfolk as more people are possessed and join the crowd.

name: POSSESSED TOWNSFOLK
thresholds: 5/11
hp: 6
stress: 2
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