Terror of the Depths
TERROR OF THE DEPTHS
Tier 3 Solo
A squid-like primordial monstrosity with tree-trunk-thick tentacles, from the deepest parts of the sea.
Motives & Tactics: Consume all life, crush the unready, move unseen through darkness
Difficulty: 18 | Thresholds: 22/42 | HP: 10 | Stress: 5
ATK: +4 | Tentacles: Very Close | 3d10+3 phy
Experience: Swimming +3, Unearthly Power +3
FEATURES
Born from the Void - Passive: The Terror may swim up to a Far range as part of an action, and suffers no penalties due to darkness.
Relentless (2) - Passive: The Terror can be spotlighted 2 times per GM turn. Spend Fear as usual to spotlight them.
Terrifying - Passive: When the Terror makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Swirling Darkness - Action: Spend a Fear and pick a point within Close. Until the end of the scene or when dispelled by completing a Progress Countdown (4), no light can penetrate an area with a radius of a Close range from that point.
Crushing Depths - Reaction: When the Terror makes a successful attack, mark a Stress to force the target to mark 1d4 armor slots without gaining their benefit (they can still use armor to reduce the damage).