Ooze Cube

OOZE CUBE

Tier 2 Skulk
A quivering cube of slime as tall as a giant, transparent but deadly. In its form are bits of broken weapons, coins, and a partially digested skeleton.
Motives & Tactics: Creep, dissolve, engulf victims, hide in plain sight

Difficulty: 14 | Thresholds: 8/16 | HP: 5 | Stress: 4
ATK: +1 | Pseudopod: Very Close | 2d8+1 mag
Experience: Camouflage +2, Hungry +2

FEATURES

Inching Ooze - Passive: The Cube can only move within Very Close range as their normal movement.

Transparent - Passive: Before they make their first attack in a fight or after they become Hidden, the Cube is indistinguishable from the landscape around it until they next act or a PC succeeds on an Instinct Roll to identify it.

Engulf! - Action: Mark a Stress to force a target within Melee range to make a Finesse Reaction Roll or become Engulfed inside the cube and Vulnerable until they escape. Whenever the Cube takes the spotlight, all targets it has Engulfed take 2d10 direct magic damage and must mark an armor slot without receiving its benefits. An Engulfed target can make an action roll to escape the cube.

I Didn't See It - Reaction: When a PC moves within Melee range of the Cube while it is Hidden, the cube can immediately use its Engulf feature on that PC.

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