Necromancer
NECROMANCER
Tier 2 Leader
An aspiring tyrant who has embraced the power of death. Wearing a mantle of flesh and melted wax, they carry a staff with twisted branches and wear a cloak of shadow.
Motives & Tactics: Reap corpses, sow death, treat minions as disposable
Difficulty: 15 | Thresholds: 11/23 | HP: 7 | Stress: 5
ATK: +3 | Twisted Staff: Far | 2d12 mag
Experience: Medicine +3, Sorcery +3
FEATURES
Pain is an Illusion - Passive: The Necromancer has resistance to physical damage.
Enervating Blast - Action: Make an attack against a target within Far range. On a success, mark a Stress to deal 2d12 magic damage and make the target Enervated until they next clear Stress. An Enervated target has disadvantage on attacks.
Dance Until they're Dead - Action: Spend a Fear to activate 1d4 allies within Far range. Attacks they make while spotlighted this way deal half damage.
Leech Vitality - Action: Once per scene, spend 2 Fear to force all targets within Close range to make a Strength Reaction Roll. Each target that fails marks a HP. Clear a HP for each HP marked by targets.
Inhuman Shield - Reaction: When the Necromancer would take damage, mark a Stress and pick an ally within Very Close range to take the damage instead.