Eyeball Aberration

EYEBALL ABERRATION

Tier 3 Solo
A monstrous spherical arcane beast with one huge eye, mouths on stalks, and a long, lolling tongue.
Motives & Tactics: Confound logic, shred the fabric of reality, terrify mortals

Difficulty: 17 | Thresholds: 18/37 | HP: 8 | Stress: 5
ATK: +4 | Eye Beam: Far | 3d12+3 mag
Experience: Observant +3, Magical Prowess +3

FEATURES

Hovering - Passive: The Aberration hovers several feet above the ground and has advantage on Reaction Rolls to avoid being moved or Restrained.

Relentless (2) - Passive: The Aberration can be spotlighted 2 times per GM turn. Spend Fear as usual to spotlight them.

Crushing Regard - Action: Mark a Stress and choose a target within Close range. The target must make a Strength Reaction roll or take 3d20 phy damage and become Vulnerable until their next roll with Hope.

Unmaking - Action: Spend 2 Fear to pick a point within Far range as the Aberration shreds the fabric of reality in the area. Every creature within Close range of the point must make a Presence Reaction Roll or take 3d12 direct magic damage. Mundane terrain, buildings, and objects within Close range of the point are severely damaged or destroyed.

Biting Stalks - Reaction: When the Aberration takes damage from a target within Melee range, mark a Stress to make an attack against that target. On a success, the target takes 3d8+4 phy damage.

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