Blood Mage Malefactor
BLOOD MAGE: MALEFACTOR
Tier 2 Solo
A corrupted mage with blood-red robes seeking slaughter to gain more power.
Motives & Tactics: Achieve bloody apotheosis, harvest power, spill blood
Difficulty: 15 | Thresholds: 12/24 | HP: 7 | Stress: 5
ATK: +2 | Blood Lance: Far | 2d12 mag
Experience: Mage +3, Forbidden Knowledge +2
FEATURES
Relentless (3) - Passive: The Malefactor can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Hemokinetic Burst - Action: Mark a Stress to pick a point within Far range. All targets within Very Close of that point must make a Strength Reaction Roll or be knocked prone and made temporarily Vulnerable until they next take the spotlight.
Sanguine Apotheosis (Phase Change) - Reaction: When Malefactor first spots a hostile target, activate a Countdown (4) that only advances when a PC rolls with Fear. If triggered, replace Malefactor with Abomination, who immediately takes the spotlight.
I Will Not Be Denied! - Reaction: When Malefactor marks their last HP, you may spend any number of Fear to reduce the Sanguine Apotheosis countdown by the same amount. If that would trigger the countdown, replace Malefactor with Abomination as per Sanguine Apotheosis.