Blood Mage Abomination
BLOOD MAGE: ABOMINATION
Tier 2 Solo
A vaguely-humanoid soup of magical blood and malice, pseudopods forming weapons.
Motives & Tactics: Consume blood, harvest power, wreak havoc
Difficulty: 14 | Thresholds: 13/27 | HP: 8 | Stress: 4
ATK: +3 | Bloody Scythe: Very Close | 2d20 mag
Experience: Bloodthirsty +3, Forbidden Knowledge +2
FEATURES
Relentless (2) - Passive: The Abomination can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Crimson Whirlwind - Action: Spend a Fear to make a Bloody Scythe attack against all targets within Close range. On a success, targets hit by the attack must also mark a Stress.
Sanguine Ballista - Action: Make an attack against a target within Far range. On a success, the target takes 2d12+5 mag damage.
Blood Siphon - Reaction: When a PC marks 2 or more HP from one of the Abomination's Attacks, mark a Stress as the Abomination siphons their blood. The abomination clears 1 HP and you gain a Fear.
Unstable Form - Reaction: When the Abomination marks 2 or more HP from an attack within Close range, the attack causes a bloody detonation, forcing the attacker to make an Agility Reaction Roll or mark a Stress and become Vulnerable until their next roll with Hope.