Arcanist Guard

ARCANIST GUARD

Tier 1 Support
A magic-wielding guard with a ward-covered coat using magic to enhance their comrades.
Motives & Tactics: Create wards, strengthen allies, tag suspects, make it through the day

Difficulty: 11 | Thresholds: 4/9 | HP: 4 | Stress: 4
ATK: +0 | Wand: Far | 1d8 mag
Experience: Mage +2

FEATURES

Tag and Tail - Action: Make an attack against a target within Far range. On a success, mark a Stress to make the target Tagged. The Arcanist always knows the direction and relative distance of a Tagged target (within a Very Far range). The Arcanist may only have one target Tagged at a time.

Empower Allies - Action: Spend 2 Fear and choose up to 3 allies within Close range to become Empowered. An Empowered target gains a +1d4 bonus to damage rolls. All instances of Empowered given by the Arcanist clear if the Arcanist takes Severe damage, or at the end of the scene.

Spellshield - Reaction: When an ally within Close range would take damage, mark a Stress to reduce the severity by one threshold.

Warded Door - Reaction: When a PC investigates or tries to open a door in a building protected by the guard, spend a Fear to reveal that it has been magically warded by the Arcanist and activate a Progress Countdown (4). Until the countdown is triggered, that door cannot be opened or unlocked.

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