YOUNG LEVIATHAN

YOUNG Leviathan

Tier 2 Solo
An eel of enormous size capable of creating vortexes that capsize small ships.
Motives & Tactics: Terrorize, sink ships, drown, feed

Difficulty: 16 | Thresholds: 14/25 | HP: 10 | Stress: 5
ATK: +3 | Bite: Very Close | 2d20 phy

FEATURES

Relentless (2) - Passive: The Leviathan can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Speedy Swimmer - Passive: While the Leviathan is swimming, mark a Stress to move up to Far range instead of Close range before taking an action.

Vortex - Action: Spend a Fear to swim in tight circles out to a Close area, creating a swirling vortex with a Vortex Countdown (2). It ticks down when a PC in the vortex rolls with Hope. All creatures within the area when it is created or attempting to move through it must make a Strength Reaction Roll. Targets who fail are pulled to its center, taking 2d10+3 physical damage and becoming temporarily Restrained. Failed action rolls to escape are subjected to the damage again. Targets who succeed are thrown out of the area. The vortex does not affect the Leviathan.

Wave ofTorment - Action: Choose two points within Far range. A forceful wave forms between these two points. Each time a PC makes an action roll, the wave moves a Very Close distance away from its starting points. A creature caught in this wave must succeed on a Strength Reaction Roll or be Restrained and moves when the wave moves until they break free with a successful Strength roll. If objects are pushed along with the wave, any creatures Restrained by the wave take 1d10+3 direct damage.

Massive Bite - Action: Spend a Fear to make a standard attack against all targets in Very Close range. Targets the Leviathan succeeds against lose a Hope.

Shake Off - Reaction: When the Leviathan takes Major or greater damage from an attack within Melee range, all targets within Very Close range must succeed on an Agility Reaction Roll or be pushed to Close range.

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