YOUNG ALRAUNE
YOUNG Alraune
Tier 2 Skulk
An immature alraune that hides in the dirt, only exposing its large flowering head when it is ready to strike.
Motives & Tactics: Follow the queen, draw blood, burrow and hide
Difficulty: 12 | Thresholds: 7/15 | HP: 3 | Stress: 3
ATK: +1 | Claws: Melee | 2d6+4 phy
FEATURES
Confusing Scent - Passive: Before a PC within Very Close range would make an action roll, they must succeed on an Instinct Reaction Roll or mark a Stress.
Pack Tactics - Passive: If the Alraune makes a successful standard attack and another Young Alraune is within Melee range of the target, deal 2d10+4 physical damage instead of their standard damage and you gain a Fear.
Burrow - Reaction: If an attack misses the Alraune, you can mark a Stress to become Hidden until the Alraune’s next attack or a PC succeeds on an Instinct Roll (14) to find them.