WEEJIT SNEAKER

Weejit Sneaker

Tier 1 Skulk
A trio of Weejits who have joined to become sneaky and stab things.
Motives & Tactics: Sneak, combine, stab, chortle

Difficulty: 12 | Thresholds: 6/11 | HP: 3 | Stress: 3
ATK: +2 | Dagger: Melee | 1d8+3 phy
Experience: Better with Friends +2

FEATURES

Sneaky - Passive: When the Sneaker moves into Melee range of a PC, the PC must succeed on an Instinct Reaction Roll. On a failure, the Sneaker has advantage on their next attack roll against that PC.

Stabby - Action: Spend a Fear to make an attack against up to three targets within Very Close range. Targets the Sneaker succeeds against take 1d10+4 physical damage and must mark a Stress.

Recombine - Reaction: When the Sneaker takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.

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