WEEJIT SMASHER

Weejit Smasher

Tier 1 Bruiser
Seven or eight Weejits who have come together to smash things.
Motives & Tactics: Smash, size matters, yell

Difficulty: 13 | Thresholds: 8/16 | HP: 7–8 | Stress: 4
ATK: +1 | Super Bonk: Very Close | 1d12+2 phy
Experience: Better with Friends +2

FEATURES

Grand Slam - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Smasher succeeds against take 1d10 physical damage and are knocked back to Far range.

Intimidating Yell - Action: Mark 2 Stress to yell and curse at all targets within Far range. Targets in the area must make an Instinct or Presence Reaction Roll. For each target who fails, you gain a Fear and the target marks a Stress. Targets who succeed mark a Stress.

Recombine - Reaction: When the Smasher takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.

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