WEEJIT FAM
Weejit FAM
Tier 1 Standard
A collective of five Weejits, the most common configuration, who function as a unit.
Motives & Tactics: Barrel roll, synchronize, mumble and chuckle
Difficulty: 13 | Thresholds: 6/12 | HP: 5 | Stress: 4
ATK: +1 | Bonk: Melee | 1d6+2 phy
Experience: Better with Friends +2
FEATURES
Barrel Roll - Action: Mark a Stress and the Fam forms a ball of arms and legs and charges a target within Close range. The target must make a Strength or Agility Reaction Roll. On a failure, the target takes 1d8+4 physical damage and is knocked back to Far range. On a success, the target takes half damage and the Fam is broken apart into individual Weejits.
Recombine - Reaction: When the Fam takes damage that doesn’t defeat it, any remaining Weejits can move up to Close range and join other Weejits, forming a different collective.