UNTAMED EXPERIMENT
Untamed Experiment
Tier 1 Solo
A creature whose body is made through the whims of its creator. Some have the body of lions or the hindquarters of horses, others are goats that breathe fire.
Motives & Tactics: Break things, go berserk, threaten villages
Difficulty: 13 | Thresholds: 9/15 | HP: 9 | Stress: 6
ATK: +3 | Claws: Melee | 1d10+6 phy
Experience: Two Heads are Better +2
FEATURES
Mad Creation - Passive: When the Experiment appears, put 8 tokens on this stat block. Spend these tokens to add features to the Experiment when it appears or during its spotlight. These are one time costs.
Relentless (2) - Passive: (0 tokens). The Experiment can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Flying - Passive: (2 tokens). The Experiment has wings that can support flight. While Flying, the Experiment gains a +2 bonus to their Difficulty.
Ophidian Charm - Passive: (2 tokens). When a PC makes an attack against the Experiment within Melee range they must roll a d6. On a 3 or lower, the creature has disadvantage on their next attack roll and must mark a Stress.
Terrifying Roar - Action: (1 token). Once per scene, mark a Stress to roar loudly, intimidating all foes nearby. All targets within Close range must succeed on a Presence Reaction Roll. Targets who fail are Shaken until they roll with Hope. While Shaken, a target’s Hope die is reduced to a d10.
Double Swipe - Action: (2 tokens). When the Experiment makes a standard attack, mark a Stress to make another against a different target within Melee range.
Ramming Charge - Action: (2 tokens). Mark a Stress to charge through a group within Close range and make an attack against all targets in the Experiment’s path. Targets the Experiment succeeds against take 2d6+10 physical damage and are knocked back to Far range.
Powerful Kick - Reaction: (2 tokens). When the Experiment takes Major or greater damage, mark a Stress to make an attack against a target within Melee range. On a success, the target takes 1d12+2 physical damage and is knocked back to Far range.
Burning Breath - Reaction: (3 tokens). Countdown (Loop 1d4). When the Experiment sees a hostile target, activate the countdown. When it triggers, the Experiment breathes flames at all targets in front of them within a Very Close range. All targets in the area must succeed on an Agility Reaction Roll or take 1d8+3 magic damage. For each target that marks HP, you gain a Fear.