UNICORN
Unicorn
Tier 3 Solo
A mystical white horse with a single, whorled horn.
Motives & Tactics: Venerate purity, eviscerate defilers
Difficulty: 19 | Thresholds: 20/34 | HP: 10 | Stress: 6
ATK: +7 | Hooves: Melee | 3d12+6 phy
Experience: Grace Incarnate +3
FEATURES
Magical Nature - Passive: The Unicorn is resistant to magic damage.
Relentless (3) - Passive: The Unicorn can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Healing Touch - Action: Mark a Stress to touch the Unicorn’s horn to a target and heal them for 2 HP.
Impaling Strike - Action: Mark a Stress to charge at a target within Far range and make an attack. On a success, the target is impaled on the Unicorn’s horn, taking 3d20 physical damage and is Restrained until they break free with a successful Strength or Finesse roll.
Slashing Horn - Action: Spend a Fear to make an attack against all targets within Close range in front of the Unicorn. Targets the Unicorn succeeds against take 3d20+4 physical damage and must mark a Stress.
Defiler! - Reaction: If a creature endangers or harms a target the Unicorn believes is pure of heart within Far range, the Unicorn flies into a berserk rage. Its “Slashing Horn” action no longer costs Fear and its Difficulty increases by 2. Begin a Countdown (4) which ticks down each time the Unicorn takes an action. When the Countdown triggers, the Unicorn’s rage subsides and it marks 3 Stress.