TYRINADON
Tyrinadon
Tier 3 Solo
A gigantic acid spitting dinosaur with a toothy maw and vestigial wings.
Motives & Tactics: Hunt for prey, eat, swallow whole
Difficulty: 18 | Thresholds: 20/35 | HP: 10 | Stress: 5
ATK: +5 | Toothy Maw: Very Close | 3d10+15 phy
FEATURES
Relentless (3) - Passive: The Tyrinadon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Acid Tongue - Action: Mark a Stress to make an attack against a target within Close range. On a success, the target takes 3d6+4 physical damage, must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage) and is moved into Melee range. If the target cannot mark an Armor Slot, the Tyrinadon can use its “Devour” reaction without causing Major or greater damage.
Frightening Roar - Action: Once per scene, spend a Fear to bellow loudly. All targets within Far range must succeed on a Presence or Strength Reaction Roll. Targets who fail lose a Hope and must place the ability in their loadout with the highest Recall Cost in their vault. (If any have the same cost, the player chooses which card to put in their vault)
Tail Swipe - Action: Mark a Stress to swing the Tyrinadon’s tail out at all nearby foes. All creatures within Close range must succeed on an Agility Reaction Roll. Targets that fail take 3d12+10 physical damage and are knocked back to Far range.
Devour - Reaction: If a PC takes Major or greater damage from a standard attack made by the Tyrinadon, they become Restrained and Hidden as they are Swallowed by the Tyrinadon. While Swallowed, the PC must mark 1 HP each GM turn. When the Tyrinadon takes Major or greater damage or marks its last HP, the target is freed and all conditions are cleared.
Momentum - Reaction: When the Tyrinadon makes a successful attack against a PC, you gain a Fear.