PLURODIN

Plurodin

Tier 2 Solo
A highly intelligent, human-sized amphibian with multiple dextrous appendages and folds of skin which act as pockets
Motives & Tactics: Experiment, concoct, damn the consequences

Difficulty: 15 | Thresholds: 12/25 | HP: 8 | Stress: 5
ATK: +4 | Alchemist Fire: Far | 2d8+6 mag
Experience: Many Hands +3

FEATURES

Relentless (2) - Passive: The Plurodin can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Slimy - Passive: The Plurodin’s skin is coated in slippery mucus preventing it from being Restrained.

Chugalug - Action: Mark a Stress to drink one of the potions the Plurodin has stashed on their body. Mark it as used on the “Breaking Things” table below.

Breaking Things - Reaction: When the Plurodin takes Major damage, one of the potion vials tucked in its skin pockets breaks. Roll a d12. The Plurodin is affected by the potion based on the table below. Once all instances of a potion have been used, that result becomes null going forward. 1d12 Potion Effect on Plurodin 1–4 Minor Health Potion (4) Clear 1 HP 5–6 Minor Stamina Potion (2) Clear 1 Stress 7–8 Stride Potion (2) Next move up to Far instead of Close 9 Bolster Potion Add extra die to next physical damage attack 10 Control Potion +1 to Difficulty against next incoming attack 11 Attune Potion Gain Opportunity Attack Reaction until scene ends 12 Charm Potion Clear a condition

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