NAGA SEA WITCH

NAGA SEA WITCH

Tier 2 Support
A scaled humanoid draped in jellyfish and seaweed with the lower body of a cephalopod.
Motives & Tactics: Drown enemies in sorrow, control the waves, banish land dwellers

Difficulty: 14 | Thresholds: 10/18 | HP: 4 | Stress: 5
ATK: +2 | Staff: Far | 2d6+1 mag
Experience: Control Water +2

FEATURES

Whirlpool - Action: Spend a Fear to choose a point in the water within Far range. A Close area around that point swirls with powerful currents. All targets within that area must make a Strength Reaction Roll (15). Targets who fail mark a Stress and are Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll. Targets who succeed are thrown out of the area. All whirlpools dissipate when the Sea Witch takes Severe damage.

Thought Muddler - Action: Make a standard attack against a target within Far range. On a success, mark a Stress to make the target forget an Experience of the GM’s choice until the end of the scene. The Sea Witch gains a damage bonus equal to the bonus of the Experience.

Sting of Creeping Death - Action: Mark a Stress to make an attack against a target within Close range. On a success, the target takes 2d6 magic damage. If a target marks HP from this attack they become Overwhelmed with dread as visions of their death flood their mind until they break free by rolling a success with Hope. While the target is Overwhelmed they cannot mark an Armor Slot to reduce damage.

Shadowy Retreat - Reaction: When the Sea Witch marks HP, mark a Stress to move within Close range and create a cloud of inky darkness within a Very Close area. This cloud hangs in the water for a Countdown (2). All creatures attacking a target within this area have disadvantage on attacks.

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