MAD MAGE
MAD MAGE
Tier 1 Leader
A wizard commanding creatures made by stitching together disparate parts.
Motives & Tactics: Experiment, create life, make creatures
Difficulty: 12 | Thresholds: 8/14 | HP: 6 | Stress: 6
ATK: +3 | WrathfulWand: Far | 1d8+4 mag
Experience: Dubious Magic +2
FEATURES
Bait Beacon - Action: Make a standard attack against a target. On a success, mark a Stress to make the target Vulnerable until they make a successful Finesse Roll to clear the condition.
Come My Pet! - Action: Once per scene, summon a Manticore under the Mage’s control. The Manticore appears at Close range and is immediately spotlighted.
Familiar Friend - Reaction: When an ally within Close range makes an attack, the Mage can mark a Stress to give the ally advantage.
Chaotic Swarm - Reaction: Consequence Countdown (5). When the Mage is in the spotlight for the first time, activate the countdown. When it triggers, an Ashkadavar Swarm appears at a point within Far range.
Well Done, My Minions! - Reaction: When an ally causes a PC to mark HP, you gain a Fear.