LLAGH

Llagh

Tier 2 Solo
A stalking tower of living timber, rotted and cursed with the rage of a desperate wood.
Motives & Tactics: Crush, infect, take back the forest

Difficulty: 16 | Thresholds: 16/25 | HP: 8 | Stress: 5
ATK: +4 Root Slam: Close | 2d8+4 phy
Experience: Defender +2
Experience: Ancient Wisdom +3

FEATURES

Relentless (2) - Passive: The Glom’llagh can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Parasitic Shield - Passive: When the Glom’llagh takes damage from physical attacks, roll a d6. On a result of 5 or higher, reduce the damage taken by 1 HP and you gain a Fear.

Rotting Tithe - Action: Spend a Fear to spread rotting spores in front of the Glom’llagh within Close range. All targets in this area must succeed on a Strength Reaction Roll. Targets who are Restrained have disadvantage on the roll. Targets who fail take 2d8+3 magic damage. You gain a Fear for each target who fails.

Fen of Sorrow - Action: Make an attack roll against a target within Far range. On a success, mark 2 Stress to deal 2d6+10 physical damage and create an area of fetid swamp centered on the target to a Very Close range. A PC must mark a Stress when moving within the area.

Culling Fields - Reaction: When the Glom’llagh takes damage from within Close range, you can spend a Fear to force the attacker to make an Agility Reaction Roll. On a failure, the roots of the Glom’llagh burrow to meet them, Restraining them and starting a Bloomsick Countdown (4). This countdown ticks down when any PC within Far range takes damage from attacks by the Glom’llagh. When it triggers, the target must mark 1d4 Stress and you gain an equal amount of Fear. If the Glom’llagh is defeated, all bloomsick countdowns end.

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