IGNOCEROUS

Ignocerous

Tier 3 Solo
A large, aggressive beast, bathed in fire and brimstone.
Motives & Tactics: Protect territory, charge, watch it burn

Difficulty: 18 | Thresholds: 22/36 | HP: 11 | Stress: 6
ATK: +6 | Gore: Melee | 3d12+6 phy
Experience: Straight and Narrow +3

FEATURES

Relentless (3) - Passive: The Ignocerous can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Wreathed in Flame - Passive: The Ignocerous has resistance to magic damage.

Blazing Trail - Passive: After the Ignocerous uses its “Fiery Charge”, it leaves a trail of fire along the path it took. PCs must mark a Stress and succeed on an Agility or Strength action roll to move through a trail while it burns, taking 3d4 direct damage on a failure. If the Ignocerous takes Severe damage from an attack, all active Blazing Trails subside to embers.

Fiery Charge - Action: Spend 2 Fear and the Ignocerous snorts a gout of flame before dashing toward a target within Far range, leaving a “Blazing Trail” in their wake. All targets within Very Close range from where the Ignocerous begins its charge, and those within Melee range of its path to the target, must make an Agility Reaction Roll. Targets who fail take 3d6+8 magic damage. Targets who succeed must either mark 2 Stress or take half damage. If the Ignocerous succeeds in hitting the target of the charge, that target takes 3d20+8 physical damage and is knocked back to Close range.

Infernal Heat - Reaction: When a PC damages the Ignocerous from within Very Close range, the PC is subject to a blast of tremendous heat and must make a Strength Reaction Roll. On a failure, they must mark 2 Stress and you gain a Fear. On a success, they must mark 1 Stress.

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