HOVER TURRET

HOVER Turret

Tier 2 Ranged
A drone with a bird-like beak used as automated defense.
Motives & Tactics: Watch for movement, fire from range, stay airborne

Difficulty: 13 | Thresholds: 6/15 | HP: 3 | Stress: 3
ATK: +4 | Precision Laser: Far | 2d6+8 tech
Experience: Deadly Aim +2

FEATURES

IFF Motion Sensor - Passive: If the turret makes a standard attack, it attempts to attack the last target that moved. If it cannot, it has disadvantage on the attack.

Sweep - Action: Spend a Fear to carve a line between two points within Close range. Make an attack against all creatures within Melee range of the line. Targets the Turret succeeds against take 2d6+2 tech damage.

Last Ditch - Reaction: When the Turret marks its last HP it divebombs into a target within Close range. The target must succeed on an Agility Reaction Roll or take 2d10+5 physical damage.

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