GORGE BUZZARD

GORGE Buzzard

Tier 3 Solo
An enormous carrion raptor with stark plumage and a voracious appetite.
Motives & Tactics: Search for prey, circle, drop rocks, vomit acid

Difficulty: 18 | Thresholds: 20/38 | HP: 10 | Stress: 6
ATK: +5 | Curved Beak: Very Close | 3d10+7 phy

FEATURES

Broken Bones - Passive: The Gorge Buzzard’s standard attack deals direct damage.

Boulder Dash - Action: Spend a Fear to grab a heavy rock to lob at a group within Very Far range. All targets within Very Close range of the landing point must succeed on an Agility Reaction Roll. Targets that fail take 3d10+15 physical damage and are Vulnerable until they mark a Stress, which they can do at any time.

Acid Vomit - Reaction: When the Buzzard marks HP from physical damage within Close range, spend a Fear to make an attack against all targets in a line. This line must include the attacker. Targets the Buzzard succeeds against take 3d8+10 physical damage and must mark 2 Armor Slots without receiving their benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear. Then move the Buzzard to a point within Far range.

Corpse Haul - Reaction: When a target within Very Close range fails an action roll against the Buzzard, they must succeed on a Strength Reaction Roll. If they rolled a failure with Hope, they have advantage on this roll. On a failure, the target is Restrained in the Buzzard’s Claws until they succeed on a Strength or Finesse Roll.

Reflective Feathers - Reaction: When the Buzzard is targeted by a spellcast roll, mark a Stress to target a PC within Far range. If the spellcast roll is equal to or higher than their evasion, they are affected by the spell as well.

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