GIANT CROCODILE
GIANT Crocodile
Tier 3 Bruiser
A massive, ancient crocodile which has been fed and enhanced by the magic of the mire.
Motives & Tactics: Feed, thrash, sleep, protect the brood
Difficulty: 16 | Thresholds: 20/38 | HP: 9 | Stress: 5
ATK: +4 | Bite: Very Close | 3d12+2 phy
Experience: Vise Grip +3
FEATURES
Grace in Water - Passive: While swimming, the Giant Crocodile gains a +2 bonus to their Difficulty.
Death Roll - Action: If the Crocodile has a target Restrained, you can spend a Fear to have the Crocodile thrash and spin in the water. The target takes 3d20 physical damage and must make a Strength or Agility Reaction Roll with disadvantage. On a failure, the target marks 2 Stress and loses a Hope. On a success, the target marks a Stress and breaks free of the Crocodile’s grip, clearing the Restrained and Vulnerable conditions.
Tail Swipe - Action: Mark a Stress to make an attack against all targets behind the Crocodile within Very Close range. Targets the Crocodile succeeds against take 3d10 physical damage and are knocked back to Far range.
Snatch and Grab - Reaction: When the Giant Crocodile succeeds on a standard attack, you can mark a Stress to move into Melee range of the target and capture the target in the Crocodile’s jaws. The target is Restrained and Vulnerable until they break free with a successful Strength Roll.
Momentum - Reaction: When the Crocodile makes a successful attack against a PC, you gain a Fear.