FUNGRIL GLADESERVANT
Fungril Gladeservant
Tier 1 Solo
A towering fungril dressed in what nature provides with a wooden blade arm and a network of vines which serve as fingers.
Motives & Tactics: Encourage growth, adhere to the forest’s will, cut away disease
Difficulty: 13 | Thresholds: 9/15 | HP: 8 | Stress: 5
ATK: +3 | Wooden Blade: Very Close | 1d10+6 phy
Experience: Prune +3, Forest Knowledge +2
FEATURES
Entranced By Song - Passive: When a PC within Close range sings a lullaby they can make a Presence Roll (15) to cause the Gladeservant to fall Asleep until the Gladeservant marks HP or the GM spends a Fear to awaken them. While Asleep, the Gladeservant cannot act.
Blade Swing - Action: Mark a Stress to make an attack against all targets in front of the Gladeservant. Targets the Gladeservant succeeds against take 1d8+3 physical damage and mark a Stress.
Grasping Vine - Action: Spend a Fear to choose a target within Close range to make a Strength Reaction Roll. On a failure, the Gladeservant Envelops them and the target must mark 2 Stress. While Enveloped, the target is Restrained and must mark an additional Stress every time they make an action roll. When the Gladeservant takes Severe damage, falls Asleep, or is defeated, all Enveloped targets are freed and the condition is cleared.
Stone’s Throw - Action: Mark a Stress to throw a heavy object at a point within Far range. All targets within a Very Close range of that point must succeed on an Agility Reaction Roll. Targets who fail take 3d6 physical damage.
Rage of the Trees - Reaction: When the Gladeservant takes damage from an attack within Close range, you can spend a Fear to make a standard attack against the attacker at advantage. On a success, clear a Stress.