FAE FLAME
FAE FLAME
Tier 2 Support
A flickering, disembodied flame or orb of light, usually yellow, blue, or green in color.
Motives & Tactics: Mislead outsiders, tease, make dangerous mischief
Difficulty: 14 | Thresholds: 8/None | HP: 2 | Stress: 6
ATK: +2 | Searing Flash: Very Close | 2d4+2 mag
FEATURES
Floating - Passive: The Flame floats a few feet off the ground and can’t be Restrained.
Incorporeal - Passive: The Flame has resistance to physical damage.
Follow Me! - Action: The Flame dances playfully, beckoning those who can see it to follow. Mark 2 Stress to move the Flame up to Far range and force all targets within Close range of its path to make a Presence or Instinct Reaction Roll. Targets who fail must immediately move to stay within at least Close range of the Flame and lose one Hope. You gain one Fear for each failure. Targets who succeed must mark a Stress.