EXTRAPLANETARY RESEARCH EXPLORATION NODE EREN

Extraplanetary Research Exploration NODE (eren)

Tier 2 Solo
A research robot designed to investigate harsh planets, corrupted by a virus into a killing machine.
Motives & Tactics: Find humanoids, overload weapons, pursue, destroy

Difficulty: 14 | Thresholds: 14/28 | HP: 9 | Stress: 6
ATK: +4 | Augur Claw: Melee | 2d12+4 phy

FEATURES

Relentless (2) - Passive: The EREN can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

All-Terrain Movement - Passive: The EREN can climb and jump as far as they can run. Additionally, the EREN can cling to vertical surfaces and ceilings.

Shield Deployment - Action: Once per scene, spend a Fear to summon a Defense Drone within Very Close range of the EREN.

Grapple Arm - Action: Mark a Stress to make an attack against a target within Far range. On a success the target takes 2d6+4 physical damage and must succeed on an Agility Reaction Roll (15) or be pulled into Melee range of the EREN. You can spend a Fear instead to Restrain the target after it is pulled. The target can break free with a successful Strength Roll.

Overload Pulse - Action: Once per scene, spend a Fear to send an electric jamming signal out within Close range. All weapons and abilities within the area that do tech damage are Disabled until a PC makes an action roll with their highest trait to repair it. A PC cannot make an action roll with a Disabled weapon or ability.

Void Energy Generator - Reaction: When the EREN makes a successful standard attack, the target marks a Stress and you gain a Fear.

Emergency Boosters - Reaction: When the EREN takes Major or greater damage, mark a Stress to move to a point within Far range.

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