EXCAVATION GOLEM

Excavation GOLEM

Tier 2 Leader
A collection of rocks that have gained sentience through magical means.
Motives & Tactics: Delve into mines, extract gems, protect miners

Difficulty: 16 | Thresholds: 18/28 | HP: 8 | Stress: 4
ATK: +3 | Rock Fist: Melee | 2d8+3 phy
Experience: Underground Knowledge +3

FEATURES

Relentless (3) - Passive: The Golem can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Weak Spot - Passive: The gemstones that make up the power source of the Golem are poorly reinforced. When the Golem marks HP from an attack made from above, mark an additional HP.

Animate Stone - Action: Twice per scene, spend a Fear to summon a Pile of Living Rocks, which appears at Close range.

Rock Lob - Action: When the Golem is within Melee range of a Pile of Living Rocks, they can grab some of them and throw them. The Pile of Living Rocks marks 1 HP. Choose a point within Far range. All targets within Very Close range of that point must succeed on an Agility Reaction Roll or take 2d12+6 physical damage.

Hardened Exterior - Reaction: When a PC fails a roll with Hope against the Golem, you gain a Fear.

Powered by Forestry.md