DECIMATOR

Decimator

Tier 2 Bruiser
A spider-walking robot with the ability to adapt to its foes.
Motives & Tactics: Defend, attack, adapt, destroy

Difficulty: 15 | Thresholds: 10/24 | HP: 7 | Stress: 6
ATK: +2 | Metal Fist: Melee | 2d8+7 phy
Experience: Suppress +2

FEATURES

Speed Delimiter - Passive: Mark a Stress to move up to Far range before taking an action.

Flame Jet - Action: Spend a Fear to make an attack against all targets in a line up to Close range. Targets the Decimator succeeds against take 2d6+4 direct tech damage.

Adaptive Tactics - Action: Change the Decimator’s standard attack to the following: • Pulse Rifle: Close | 2d6+5 tech The Decimator can revert to its original standard attack by marking a Stress at any time during the spotlight.

Reactive Armor - Reaction: When the Decimator takes Major or greater damage, mark a Stress to reduce the damage by a threshold.

RPG - Reaction: Countdown (Loop 4). When the Decimator takes the spotlight for the first time, activate the countdown. It ticks down when a PC within Far range rolls with Fear. When it triggers, make an attack against a target within Far range with advantage. On a success, the PC takes 2d6+15 physical damage, is knocked back to a Far range and is Injured until the end of the scene. While Injured, the target cannot regain HP.

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