BOG CONJUROR
BOG Conjuror
Tier 3 Leader
A doddering, corrupted spellcaster who has become one with the swamp and its denizens.
Motives & Tactics: Poison, twist life, torment, accelerate decay
Difficulty: 18 | Thresholds: 18/36 | HP: 8 | Stress: 6
ATK: +6 | Gnarled Staff: Very Close | 3d8+8 phy
Experience: Poison the Well +3
FEATURES
Steeped Corruption - Passive: A PC who moves into Very Close range of the Bog Conjurer must succeed on a Presence Reaction Roll. On a failure, the PC loses a Hope and you gain a Fear.
Rise, My Pets! - Action: Once per scene, spend 2 Fear to conjure one Vine Serpent for each PC from the detritus of the bog. They appear at Far range and immediately take the spotlight.
The Swamp Claims You - Action: Mark 2 Stress to thrust the gnarled staff into the muck and emit a wave of sickness and decay. All targets within Far range must make a Strength Reaction Roll. On a failure, the target marks 1 HP and their damage thresholds are halved until they clear HP. On a success, the target marks 2 Stress.
Fester - Reaction: When the Conjurer, or an ally within Close range, deals damage to a target, you can spend a Fear to infect the wound, giving the target an Infected token. When the Conjurer next takes the spotlight, all creatures with an Infected token mark 1 HP. The Infected token can be removed with a successful Knowledge roll.