ASHEN DEMON KING
ASHEN DEMON KING
Tier 4 Leader
A hulking being of molten lava and volcanic rock who rules the Circle of the Burned.
Motives & Tactics: Immolate opposition, spread influence, rest control from others, spread hate
Difficulty: 21 | Thresholds: 38/65 | HP: 10 | Stress: 6
ATK: +6 | Pyroclastic Staff: Very Far | 4d10+12 mag
Experience: Unholy Knowledge +3, Up in Flames +3
FEATURES
Relentless (3) - Passive: The Demon King can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Requiem ForThe Fallen - Passive: If an ally marks its last HP within Close range of the Demon King, you gain a Fear.
No Rest ForThe Wicked - Action: Spend 2 Fear to return up to 1d4+1 defeated Flamereaver allies to the battle at the points where they first appeared (with no marked HP or Stress).
Declaration of Hate - Action: Spend a Fear to make a target Hated in the eyes of the Demon King until the Demon King is defeated. While Hated, all Demons have advantage on action rolls against the target. If the target makes a death move while being Hated, they use a d10 for their Hope Die if they choose Avoid Death or Risk it All. The Demon King can only make one target Hated at a time.
Incineration Beam - Action: Mark a Stress to issue a burning beam from the Demon King’s chest at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6 direct magic damage. If the target marks HP, they become Inflamed. Inflamed targets mark 1 HP and 1 Stress when they make an action roll and then clear the condition.
Sovereign Authority - Action: Spotlight 2 allies within Close range of the Demon King. If they attack a Hated target, you can mark a Stress for each successful attack to add a bonus +10 to their damage rolls. The Demon King can only use this feature once per GM turn.
Call the Fires Below - Reaction: Countdown (4). When the Demon King is in the spotlight for the first time, activate the countdown. When it triggers, choose 3 points within Far range. A Very Close area around these points erupts into flames. All targets within these areas must succeed on an Agility Reaction Roll. Targets who fail take 4d6+6 magic damage. Additionally, summon a Flamereaver in each area.