AMPHISBAENA

Amphisbaena

Tier 3 Ranged
A flying two-headed lizard that spits burning fire and freezing ice.
Motives & Tactics: Stay at a distance, burn, freeze

Difficulty: 15 | Thresholds: 12/25 | HP: 6 | Stress: 6
ATK: +3 | Elemental Breath: Special (See “Breath

FEATURES

Two-Headed - Passive: When the Amphisbaenae has marked half or more of their HP, choose either the “Spit Fire” or “Ice Bomb”. The Amphisbaenae can no longer use the chosen feature.

Flying - Passive: While flying, the Amphisbaena gains a +3 bonus to their Difficulty.

Breath Weapon - Passive: You must spend a Fear to use the Amphisbaena’s standard attack, but they attack all targets within Very Close range.

Spit Fire - Action: Make an attack against a target within Far range. On a success the target takes 3d4+4 magic damage and is Ignited until they’re extinguished with a successful Finesse Roll. While Ignited, the target takes 1d4 magic damage when the Amphisbaena is spotlighted the first time on a GM turn. If it has not done so, the Amphisbaena can mark a Stress to take the spotlight again to use its “Ice Bomb” action this GM turn.

Ice Bomb - Action: Choose a point within Far range. All targets within Melee range of that point must succeed on an Agility Reaction Roll or take 3d4+4 magic damage. If it has not done so, the Amphisbaena can mark a Stress to take the spotlight again to use its “Spit Fire” action this GM turn.

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