ALMARA THE WANDERING TAIGA
Almara, THE Wandering TAIGA
Tier 3 Colossal Enemy
An enormous spider-like creature with a forest growing upon its back. It crawls the cold north, endlessly wandering in search of food.
Motives & Tactics: Seek food, restrain, crush Size: 300 ft. tall, 350 ft wide. Segments: 10 legs, 1 torso, 1 head, 1 temple Thresholds: 18/30 | Stress: 6
Experience: Hunger +3
FEATURES
Verdant Defenders - Action: Spotlight any segment and Spend a Fear to make an attack with a +4 attack modifier against a PC on that segment as a group of animated trees swarm the target, attacking with their branches. On a success, deal 3d8 physical damage.
Colossal Power - Reaction: When Almara fails an attack, you gain a Fear. ALMARA HEAD Adjacent Segments: Torso Difficulty: 16 | HP: 6 ATK: +3 | Freezing Bite: Close | 3d8+4 mag
Weak Point - Passive: The colossus has a weak point on this segment. When this segment marks 2 or greater HP from an attack made within Melee range, Almara Collapses and starts a Collapsed Countdown (3). When it triggers, Almara clears the Collapsed condition.
Strike (Very Close) - Passive: The Head is immune to damage from attacks not made within Very Close range.
Chain (Temple) - Passive: When all segments in this chain are Destroyed, the colossus is defeated.
Root Spinner - Action: Choose a point within Far range to cause a tangle of roots to sprout from. All targets within Close range of that point must make a Strength or Agility Reaction Roll or become Restrained until they make a successful attack against the roots. Targets who succeed are pushed out of the area. ALMARA TORSO Adjacent Segments: Legs, Head, Temple Difficulty: 18 | HP: 8
Heavily Armored - Passive: When the Torso marks HP from an attack, it marks 2 fewer HP.
Hidden Temple - Passive: In order to target the Temple, the party must traverse Almara Forest. ALMARA TEMPLE Adjacent Segment: Torso Difficulty: 13 | HP: 4 ATK: +5 | Ice Beam: Very Far | 2d20 mag
Untraceable - Passive: The Temple cannot be targeted until it is found.
Strike (Melee) - Passive: Inside the temple is the heart. It can only be attacked from Melee range.
Chain (Head) - Passive: When all segments in this chain are Destroyed, Almara is defeated.
Heartburn - Passive: The icy heart of Almara takes double damage from fire.
Defend Me - Action: Spend a Fear to summon an Oak Treant or Dryad within Close range of the heart who immediately takes the spotlight.