Swamp Crab
SWAMP CRAB
Tier 2 Skulk
An abomination with elongated insectoid-like legs and a carapace shell
Motives & Tactics: Hunt, eat, survive
Difficulty: 14 | Thresholds: 9/18 | HP: 4 | Stress: 3
ATK: +2 | Pincers: Melee | 2d8 phy
FEATURES
Swamp Dweller - Passive: The Crab is not impeded by deep water and can breathe underwater.
Murky Ambusher - Passive: When the Crab is underwater it is Hidden to anyone not underwater. Attacks the Swamp Crab makes while Hidden have advantage.
From Below - Passive: If the Crab has advantage against a target when making a standard attack, add a +8 bonus to the damage roll.
Scuttle - Reaction: If the Crab marks HP from an attacker within Very Close range mark a Stress and move to a point within Close Range.