Shadow Hag
SHADOW HAG
Tier 2 Solo
A fey creature that wields shadows and secrets
Motives & Tactics: Feed on nightmares, summon hellspawn, make deals
Difficulty: 16 | Thresholds: 14/28 | HP: 8 | Stress: 6
ATK: +2 | Moon Staff: Far | 2d10+3 mag
Experience: Ageless Knowledge+3, Naughty, Naughty +2
FEATURES
Fey Disguise - Passive: The Hag can take on the appearance of a creature similar in size to them. This disguise can be seen through on an Instinct Roll. On a success, the Hag cannot use their "Waking Nightmare" against that PC. On a failure, the PC has disadvantage on all action rolls against the Hag.
Relentless (3) - Passive: The Hag can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Raking Claws - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Hag succeeds against take 2d10 magic damage and knocked back to Close range.
Waking Nightmare - Action: Spend a Fear to force all targets within Far range to make a Knowledge Reaction Roll. All targets that fail, lose a Hope and mark a Stress as they relive a childhood nightmare. As long as one target fails, the Hag learns about this nightmare which they use to clear 1 HP and 1 Stress.
Prey on Terror - Action: Mark a Stress and choose a point within Far range to place a Nightmare Totem. All creatures within Close range of the Nightmare Totem whose nightmares are known to the Hag are Vulnerable.
Ethereal Shift - Reaction: If the Hag marks HP, mark a Stress to teleport to a location within Close range and gain resistance to physical damage until the next time the Hag has the spotlight.
Author's Note: It's recommended to run this adversary after the party has gone through a smaller fight, a traversal environment (like the Mist-Filled Swamp) and a social encounter that is bizarre. Themes of childhood and nightmares are important to help this adversary land properly.